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 Lycanism System

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CatchingFire
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Posts : 48
Join date : 2012-02-27

Lycanism System Empty
PostSubject: Lycanism System   Lycanism System I_icon_minitimeSat Mar 03, 2012 1:09 pm

The lycan system we use on Areya is based of how d&d has their lycanism set up.

If a person get the disease, they wil not be aware of it until the next full moon. Even if a person is aware of the condition (DC 15 Wisdom Check), they must still roll a Will save (DC + number of times
he's transformed). If they fail the save, they start to change their alignment to the alignment of the lycanthrope.

Curing Lycanthropy
Belladonna - An afflicted lycanthrope who eats a sprig of belladonna (also called
Wolfsbane) within 1 hour of a lycanthrope's attack can attempt a DC 20 Fortitude save to
shake off the affliction. If a healer administers the herb, their Heal skill will be used if it is
higher than the lycanthropes save. The character gets only one chance, no matter how
much belladonna is consumed.
Since belladonna is toxic, the person must succeed on a DC 13 Fortitude save or
take 1d6 points of Strength damage. One minute later, they must make the same
save again or take 2d6 Strength damage.

Remove Disease or Heal - A Remove Disease or Heal spell cast by a cleric of 12th level
or higher also cures the affliction, provided the person receives the spell within three days
of the lycanthropes attack.

Remove Curse - The only other way to remove the affliction is to cast “Remove Curse”
on the person during one of the three days of the full moon. After receiving the spell, the
person must succeed on a DC 20 Will Save to brake the curse. (The caster knows if the
spell works). If the save fails, the process must be repeated. People undergoing this cure
are often kept bound or confined in cages until the cure takes effect.



Happy snacking- Kingdom_Of_Hearts


Credits to Diavlen (diavlen@carfaxabbey.net) for the base of this system.
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